base head male middle eastern 18 - low res, mid res, zbrush high res
High quality middle east male head, ready for real time rendering.
Contains 2 lods: low res for ingame - mid res for real time cinematics.
Morph with my other head packages
Includes the zbrush high res model for possible CG render. Teeth included (low res + high res).
Anatomically accurate in shape and scale, extremely detailed (skin pores in a zbrush layer, so they can me removed for baking), very clean and natural edgeflow, clean unwrap, easy to optimize or modify. 2 morphs (open mouth, neck pose) are also stored in a zbrush layer.
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CONTENT
high res model of the head, teeth (zbrush 4r7 file) + 2 low res model (max 2013, maya 2013, obj, FBX), includes a low.
low res eyes, teeth, tongue, eyelashes, low res hoodie bust for reference purpose.
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SOFTWARE:
Autodesk 3DS Max 2013 and up
maya 2013
Zbrush 4r7
Marmoset toolbag
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TEXTURES:
head, eyes, eye shadow, eyelashes, teeth.
head resolution :
Diffuse Map 2K
Normal Map 2K
Specular Map 2K
Roughness 2k
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POLYCOUNT:
face mid: 12 000 tri - 6 000 poly
face low : 2944 - 1516 poly
teeth: 824 tri - 436 poly
hoodie : 12 000 tri - 6 000 poly
zbrush: 1.5 mil points
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The conditions of use of these files are strictly limited to video games (without exporter), movie, illustration.
Reselling, distributing, allowing the use, download or sharing, giving part or totality of these source files is strictly forbidden.
3D printing this file is limited to 5 samples, for personal use and fallow the above restrictions.
All rights not mentioned are reserved.
Copyright 2015 - the game artisan - sebastien legrainĀ